﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPGServer
{
    /// <summary>
    /// 场景信息定义
    /// </summary>
    public static class RPGNET_SCENARIO
    {
        /// <summary>
        /// 初始化场景,处理连接，登录等
        /// </summary>
        public const byte INIT = 0x01;
        /// <summary>
        /// 游戏场景
        /// </summary>
        public const byte GAME = 0x02;

        /// <summary>
        /// server message data
        /// </summary>
        public const byte SER_MSG = 0x03;

        /// <summary>
        /// 更新场景
        /// </summary>
        public const byte CTS_UPDATE = 0x04;
    }
}
